Tuesday, July 1, 2014

Experimenting with Blender-July 1st, 2014

We originally thought we would have to redo the Unity game prototype using Blender and rewriting the scripts in Python, since the rest of the project, like the Cortical Learning Algorithm and the analysis on the brainwaves that Julia was doing, used Python and Linux. 

I made a snowman. :)
Extruding (shown above) is super fun. Pretty sure Unity doesn't have this. 

(Thanks YouTube user BornCG for the tutorials on how to use Blender)


However, we realized we were able to use the EmoKey to create new inputs for the commands that the keyboard arrows served previously. To make the game less difficult, I made it so only moving forward would be necessary to get through the game. As a result, now the final hurdle to finish the game was lowered so that jumping was not necessary and the blocks that earned the user points were placed in a straight line as opposed to all over the game plane which would have required left and right arrow keys. 

I am now able to move the cube in the game using my mind!


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