Thursday, June 19, 2014

Day 3 - Game Behavior


Day 3- June 17th 2014
Created a main menu with a GUI button that the player can click when he/she is ready to advance to the first level.


Changed the game behavior so that when the player block falls off of the game plane, instead of respawning back to its original position, the player loses and is taken back to a "die menu" which states that the player lost and has a GUI button for "Try Again" which will take the player to the first level. 



I also created a pop-up like window which will show up when the player block passes through a block which is the end of level 2. The pop up window shows how long the level took and how many points the player scored. 


In addition, I created a timing system at the top left corner which will reset for each level and play a part into calculating the player's score. (The faster they complete the level, the better). 

*This picture was taken on Day 4 after other aspects of the game were changed as well*

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